Deep Dives

Oath Stats – More Games, More Stats


A while back I did a post about the stats from our first 17 games of Oath. And it recently dawned on me that we have since almost doubled the number of games we’ve played yet I haven’t given an update! So we got more games and we got more stats.

Our group has made it through 34 games of Oath. We have accomplished all but one paths to victory (having a successor with the scepter is a hard goal. Or maybe it’s just not inciting given the way we play). There were some very interesting stats and graphs that came out of 32 games. It makes me want more!



The game

oathkeeper goal

The first thing I look at is what oathkeeper goal was in play during the game. I believed our group had a tendency to lean toward oath of supremacy and I was proven correct! Thirty-four percent of the time, we are playing to fulfill the Oath of Supremacy.

Oath of the people just barely beat out the oath of devotion and oath of protection. I was honestly surprised that oath of devotion wasn’t more popular since our group has a love of secrets. Oath of protection was also much higher than I anticipated because I feel like I am the only one who choses that goal.

Exiles vs citizens

One aspect of the game that always interested me was the change between exiles and citizens over the course of the game. How often do players become citizens? How often do players get ejected from the empire (either on purpose or forcefully).

I ended up doing a side by side graph comparison to figure this out and I’m still not really sur how it reads. From what I can tell, people who are citizens mainly stay citizens and vice versa. There have been several occasion where someone’s status changed but I think it happens less than people staying the same.

Who won the game?

This feels like an age old question. Who won? Was it an exile? A citizen? The chancellor? There is a pretty even split in win rate between the three. The citizens take up almost exactly one third of the win rate while the exiles accomplished a little more and the chancellor did a little less.

I can’t say I’m surprised that chancellor has the lowest win rate out of the three groups. Holding onto a win feels more difficult that gaining it. That being said, I am surprised how high the chancellors win rate it. It is higher than I would have anticipated.

The next question is how did someone win? The chancellor only has one path to victory while the citizens have four paths in total (but only one per game) and the exiles have five paths!

The amount the oathkeeper was the winning path just reflects how often the chancellor won as it is their only path to victory.

The exiles have a majority of their wins in the vision of supremacy but the strength of devotion cannot be discounted.

I find it really interesting that the successors wins were split between the people and relics. Anytime relics has a good showing, I seemed to be surprised.

An exiles has five paths to victory as an exile, or they can become a citizen to add an additional victory path.

Our group likes to attempt to accomplish victory by either becoming a citizen or stealing the oathkeeper away from the chancellor.

While fulfilling the oath looks like a favorite victory path for the exiles, I have only seen this accomplished once before.

The Deck

The deck produces my absolute favorite graph of the game. Watching the world deck change based on the player decisions has been one of my greatest joys. I will say, it’s a little terrifying how Arcane and Order have taken over this world and are in a fight to see who is on top.

Poor nomad and discord have been relegated to the bottom but I have hoped that they will rise again one day! Hearth and Beast are just stuck in the middle but I wouldn’t mind see more of those cards get put back into the game! It blows my mind there still is a decent amount of cards in the Oath box that I have never seen.

The Map

the spread of locations

It took me an obsessive amount of time to make the graph below but I was too curious not to. And I had a lot of fun making it. I was curious how often each location would show up in each spot on the map. This comes from existing empires, establishing new empires, or just random luck.

To my surprise, only the great slum showed up in each spot. I really though the buried giant had shown up in all of the areas because I swear the buried giant has been in every game.

Location distribution

I figured since I had the data I should look at how sites spread out over total used, the ones that carried over through an empire and which ones just randomly appeared on the board.

The distribution was more even than I anticipated but there are still some favorites (wastes, shrouded woods). Also, just have to say, I love how one coast can show up without a pair. It’s kind of hilarious.

Where did the location cards land?

The graphs below show how many times each location shows up in each space. This might be a little clearer than the image above. What can I say, I like graphs so we get more graphs!

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