Death May Die – Season 2

Check out the Death May Die Page for all other info related to the game!

There are ten characters in the Season 2 Box. This includes Adilah Vidal, Alex Parker, Ariele Venturi, Hailia Hovath, Father Luke, Margarethe Richter, Sergeant Mario Braghieri, Mary Diaz, Sam Wood, and Machinist’s Mate Tony Boyle.

Adilah Vidal

Vodou – You are connected to one other investigator who can benefit from your actions and who you can take damage for.

Adilah Vidal is a gift Vodou priestess and fierce guardian against the horrors that exist out of mankind’s sight and mind. Her rituals may seem strange to the modern eye, but investigators have long-since learned to value diverse beliefs and practices. Anything that aids the fight against the cults and their horrific gods is welcome whether that be a chicken-claw clutching a pouch of herbs or a crucifix dipped in alchemical ink. Adilah’s protective words have saved more than one investigator’s life, often at a cost to herself that she pays without hesitation.

Alex Parker

Supersleuth – Allows you to heal stress before investigating and investigate more (if possible)

Growing up, Alex’s family call him curious, though this may have been an understatement. There was no puzzle of enigma that wouldn’t draw Alex into its rabbit hold, sometimes for months at a time. Early on, he took an interest in crime, and was more than once sanctioned (and rewarded) by the local police department for his interference (and assistance) in criminal matters. His life as a professional investigator took a bizarre but fascinating turn when he uncovered cultist activity for the first time.

Ariele Venturi

Specialist Hunter – Pick an enemy and gain advantages whenever attacking that enemy.

Ariele Venturi took her first trophy in Africa at the age of thirteen. Since then, no game has been too big, no challenge too great. Across the world, and even across the seas, she’s hunter everything from lions, elephants, and tigers to giant squid and sharks. Yet one expedition to the deepest Congo brough her into contact with the hidden world. Modern wildlife pales in comparison to the horrors of the Eldritch world and the thrill of stalking those abominations which only see mankind as helpless prey.

Hailia Hovath

Oracle – Rolling double arcane symbols will give additional benefits in regard to stress and health.

Halia has possessed the Sight since birth. In the beginning, she believed herself going mad, with one set of eyes in the read world, and her third eye piercing the Beyond. But such prophets are not unknown to the Romani, and she learned to govern the Sight and harness its mysteries. The only thing hidden to her is her own death, which she knows to be imminent. But she notes one can say that about any octogenarian.

Father Luke

Smite Evil – Gives benefits against monsters when attacking or being attacked.

Father Luke never intended to be God’s terrible sword, but he find the life suits him. As a shepherd of his tiny flock in the village of Lismore, he became aware of a growing movement towards occultism among his congregation. Little occurs that remains hidden in such small communities, and a few sudden disappearances around his suspicion. He expected something nefarious when he investigated. He did not expect something so horrific. The cult he uncovered would have killed him along with the others, had not the Lord intervened so spectacularly.

Margarethe Richter

Butcher – You can add insanity symbols to your rolls in order to gain additional successes.

Margarethe Richter was a paleoanthropologist and celebrity chef with a specialty in ancient food preparation and dishes. Her exotic cuisine raised her to renown across Europe, where dishes from the ancient world graced modern dining tables, sometime for the first time in millennia. Finding these recipes took her to ruins and digs across the world and, inevitably, into contact with blasphemous secrets and otherworldly occultism practiced before mankind walked upright. She’s retired from the spotlight, but still delights in exotic dishes, though perhaps one should avoid inquiring about the ingredients.

Sergeant Mario Braghieri

Interrogation – Cultist are negatively effected and cannot spawn near you at higher levels.

Sergeant Marion Braghieri has a talent for interrogation due in part of his superior observational skills and in part to his utterly terrifying demeanor. One might expect cultist dealing with Eldritch horrors to be immune to the thousand-yard stare from a mere mortal, but something about Sergeant Braghieri’s gaze cuts straight to a subject’s primordial fears. A whispered word or two saps the cultist’s resolve with brutal efficiency. Sergeant Braghieri never gets physical, noting that information gained in that matter often proves unreliable. Instead, five minutes alone has them babbling like a brook.

Mary Diaz

Roll With It – whenever wounded, you can reduce health or increase health to yourself and the allies around you.

If selflessness has an avatar, it would be Mary Diaz. Always upbeat, always helpful, and concerned far more about others than herself, Mary is the heart of any investigative team. Growing up as she did as a daughter of cultists, one would expect Mary to be morose and withdrawn, especially as her escape from that life involved their deaths. When asked, she says she knows better than most just what a weapon depression and despair is for these cults, and has resolved herself to be the exact opposite, no matter the cost.

Sam Wood

Calm – Bonus abilities to resting in stress and wounds.

If there’s a placid center to the universe, it’s Sam Wood. As a Kansas farmer, the life of an occult investigator was the last thing he ever expected. But, when his family was slaughtered and the farm burned at the hands of cultists, he figured a change of calling was needed. One might expect Sam to be a cauldron of rage, but he channeled all that away long ago. What remains is a man of few words and steady resolve, certain that when he dies, he’ll see his family again.

Machinist’s Mate Tony Boyle

Navigation – You are able to run farther in a safe manner and potentially gain benefits.

While Tony learned only the machinist’s trade in the Navy, he always had a gift for direction and mathematics, and seemed a shoo-in for officer candidacy school. Life went sideways when his ship encountered an anomalous island while steaming home from Europe, appearing on no current hart. Upon investigation, the landing part unleashed something horrible. Details of the even are classified, but Tony’s life was forever changed. There’s a secret war out there, and Tony is sworn to battle all enemies, foreign and domestic

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