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There are eighteen characters in the Unspeakable Box. This includes Al Capone, Albert Einstein, Ernest Hemingway, Fleur Debois, Marcelo ‘Gonk’ Goncalves, Josephine Leclerc, Julia Hollister, Maki Smith, Marjorie ‘Margie’ Westmoreland, Maxim Grey, Meryl Starling, Olivia Duchamp, ‘Pops’ Duperon, Richard Irons, Roxie Mitchell Williams, Tina Macshane, Professor Vincent Haas, and Walter Bagget.
Al Capone
Connected – Gain benefits when fighting against Cultists and deter them from attacking.
‘Scarface’ Al is indeed a gangster, killer, bootlegger, and racketeer. He’s also a highly effective weapon against the cults and their Elder Gods. In an example of the ends justifying the means, the bootlegging that brought him such fame and fortune now funnels to multiple investigator operations. Scarface Al is himself a dangerous combatant, willing and able to employ his army of thus to put down cult uprisings anywhere they may occur. Indeed, his own bullyboys are prime recruits for cults needing muscle, and Al is protective of his own.
Albert Einstein
Smarts – You are able to investigate in spaces that aren’t safe.
Albert Einstein is the world’s foremost theoretical physicist, receipt of the Nobel Prize, and father of special relativity, an entirely new branch of science. But what is less widely known is that his work on relativity related more to puzzling out the substance of the universe, and what he found there horrified him to his soul. In his study of the Necronomicon, Einstein discovered that mathematics lay at the core of arcanism and that magic is a function of science. Fortunately, most cultists have little grasp of even basic scientific principles.
Ernest Hemingway
Demon Hunter – Includes the ability to reroll dice when attacking monster and other benefits against monsters.
Ernest Hemingway will be one of the pivotal figures in American literature by the late 1950’s. He will also find himself crash landing in the African Congo and embroiled in the adventure of a lifetime. His later years will see him battling the cults alongside fellow investigators until his ‘death’ in 1961 where he is cast through time from Ketchum, Idaho back to the early 1920’s. The battle must go on, but he dreads any chance meeting with himself that might alter reality. Fortunately, he remembers his schedule.
Fleur Debois
Combat Medic – When resting you can gain additional benefits and divide them among the allies in your space.
Fleur Debois served as close to the front lines in the Great War as possible, and is personally responsible for saving dozens of lives through heroic actions, sometimes by taking up a weapon to defend the fallen. More than mere human forces were at work in the trenches, and her exposure to the eldritch elements and the Elder Gods’ corrupting influence brough her acquaintance with the secret world. She thought she would die on the battlefield, but now has resigned her fate to battling these abominations until the day he finally falls.
Marcelo ‘Gonk’ Goncalves
Time Management – You have more actions per turn but have restricted health. (I would not recommend this character for your first game).
‘Gonk’, as he prefers to be known, may seem a mild-mannered middle-manager at home in any accountancy firm, but instead he coordinates paranormal investigations across the Americas, no small feat given how far from home and out of pocket the typical investigation may lead. He does not get into the field as often as he could wish, but once there, he exhibits a tactical awareness that can leave other investigators in the dust. Once up to speed, Gonk becomes a truly formidable force.
Josephine Leclerc
Infinite Contacts – You can transform discovery cards into companions which will in turn give additional benefits.
One might think that the millionaire heiress to the LeClerc fortunes would spend most of her time in high society circles around the world. Indeed, Josephine can be found regularly at galas in Paris, London, Berlin, and Madrid, but her travels often coincide with active investigations which she keeps hidden from the aristocratic crowd. As such, hired help or those socialites seeking a little adventure may find themselves in over their heads if they insist on joining her in her clandestine escapades.
Julia Hollister
Class Act – Instead of taking stress, you can deal yourself wounds and then heal yourself at the end of the turn.
If there’s a placid center to any investigator cadre, it’s Julia Hollister. She came from humble beginnings as the daughter of servants of an aristocratic family. She was the same age and her patrons’ youngest daughter, and the pair were nearly inseparable, learning from the same tutors and learning manners and speech as a matter of course. The house is gone now, alas, having been destroyed by unspeakable events over the course of a year. Julia was the sole survivor, and though she carries great pain, she lets none of it show.
Maki Smith
Resourceful – Items and discovery cards can give you benefits when you investigate
Maki Smith’s reputation as a marksman began in her twelfth year, entering the Mobil Marksmanship Tournament for Youngsters where she took first place. In fact, she so outstripped the competition every year, she was allowed to enter the adult tournament by age sixteen. Maki’s marksmanship brought her high school to victory in state and nationwide tournaments time and again, and earned her a full scholarship to the University of Mobile where she came into contract with cultists working to recruit gullible students. Maki “sorted them out ‘Bama style”, as she says.
Marjorie ‘Margie’ Westmoreland
Stiff Upper Lip – Prevent taking damage from enemies and other sources by spending sanity instead.
Marjorie Westmoreland, The Dowager Countess of Devon, is everything British aristocracy aspire to: proper, steadfast, brilliant, and decisive. In her youth, ‘Margie’, as she is affectionately known to other investigators, was sometime of a firebrand, learning the family business of battling the Elder Gods’ pernicious influence since the twelfth century, and taking to it with enthusiasm. Many decades since, the fiends may finally have claimed her husband, but now her son sits as Earl of Devon, and she is freer than ever to prosecute the cults at will.
Maxim Grey
Mad Dog – When losing sanity, you can deal damage to enemies in your space or gain other benefits.
Maxim Grey wished for a quiet life of a clockmaker and tinkerer. Puttering about his shop gave him no end of peace until that fateful day when he intervened in a street fight outside his establishment. Most investigators operate in the shadows, but all too often violence spills into the public eye, and on this occasion, a gateway was involved. Maxim Grey was one of the few left standing when the red haze lifted from his eyes. He has slept poorly ever since.
Meryl Starling
Method Acting – Copy the other special skills of investigators at your table.
Meryl Starling was once the darling of Broadway, now moved to Hollywood and starring in multiple roles. As she’s aged, she’s improved her craft through various means, the most effective of which she calls ‘The Method’. Popular films can influence public opinion, as the cults are beginning to discover. It’s not unheard of for wealthy cults to commission films to make the public more sympathetic to their cause or inflict madness. Enter Meryl, whose stardom can make or break a production with just a few words in the right ears.
Olivia Duchamp
Unlucky – Whenever you roll no successes, you count all dice as if they were successes.
Olivia Duchamp flew against Germany in the Great War, racking up an impressive kill count, but an even more impressive record for survival. She was shot down more times than any other pilot and always walked away without a scratch. Her mishaps were not a lack of skill, as her aerial acrobatics are without equal, but rather with enemy places landing perfect hits. A seemingly innocuous stray round might cut a fuel line or disable a flight surface. Fortunately, her incredible (un)luck holds in her investigative endeavors against the Elder Gods, often turning dismal failure into stunning victory.
‘Pops’ Duperon
Calming Presence – Whenever with you, other investigators can choose not to activate their insanity.
‘Pops’ Duperon has lived in the Louisiana backwoods and bayou all his life. As such, the strange, the eldritch, and the horrific are nothing new to him. As a voodoo practitioner and priest, Pops often lends his charms and talents to locals looking for relief from horrors the swamp may conjure, and laying many a curse on outsiders that tread there unwelcome. As a consultant and investigator himself, Pops lends a calming presence to his companions, a highly valuable skill in such a deadly line of work.
Richard Irons
Majesty’s Secret Service – Gain a large variety of benefits that mimic brawling, marksman, stealth, and arcane mastery.
Richard Irons works for M16 in the British Secret Service, an agency which technically doesn’t exist. While M16 handles the majority of Great Britain’s’ foreign intelligence, it’s also tasked with battling Her Majesty’s more exotic enemies, namely the cults and the Elder Gods they revere. Richard Irons may look like little more than a globe-trotting playboy, but this is merely cover for a deadly investigator, capable of rooting out and destroying cult activity anywhere in the world. He often lends legitimacy to less official investigators when working at their side, a valuable asset when local law enforcement has been compromised.
Roxie Mitchell Williams
Get in There! – You are able to move to other investigators when they are about to attack and potential give benefits to the attacking investigator.
Roxie Mitchell Williams is an American writer and novelist, famous for BEYOND SUNSET, a horror novel set in American New England. The novel remains neat the top of the best-seller’s list after four years, with dozens of re-printings. One wonders how the public would react to the knowledge that the novel is based on actual events, and even somewhat toned down. Roxie’s’ value to he team is measured in her commanding presence and fearlessness (and also in that investigators might appear as characters in the next novel).
Tina Macshane
Femme Fatale – You can take a wound to modify the number of dice rolled.
Christina ‘Tina’ MacShane is an Irish expatriate living in New York City. Although penniless until emigrating just before the Great War, she made assets of her style, taste, and ability to blend into any social group, no matter how high. A string of high-profile lovers lent her the means to build a legitimate business in women’s clothing. Yet, the latest in her conquests proved to a be a ranking leader in a New York cult. She has since found a greater calling, battling those entities that would destroy everything she loves.
Professor Vincent Haas
Teacher – Whenever other investigators roll; you can spend stress for them to reroll dice or give them levels of Arcane Mastery.
Professor Haas is the ranking Professor of Arcane Studies at the University of Antwerp, a small, eclectic department, kept tucked away in the archives beneath the library that nevertheless sees a large amount of traffic from an even more diverse assortment of visitors. Antwerp rivals Miskatonic University in America for its collection of rare (and dangerous) tomes and scrolls. Professor Haas himself travels the world in his investigations, prizing the knowledge he finds almost as much as the people he aids. His gift for mentoring makes him a valuable addition to any team.
Walter Bagget
Pacifist – When you attack, but do not destroy, an enemy you can push it away and gain other benefits.
Walter Bagget is an adventurer, explorer, and big game hunter that has traveled the world many times over. He rarely bothers with the scientific aspects of his expeditions, though he doesn’t mind bringing researchers along if they keep out of his way. He’s been present at discoveries from the Amazon to Siberia, and kept such expeditions safe from the surprising array of unearthly horrors they tend to uncover. Walter’s greatest regret is that the majority of mystical creatures leave no trophy behind when killed, often fading away into the ether from whence they came

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